Pictures by Jackie Lee
Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.
Need help on a different world? Check out our other guides:
3-1: Pit Stop – Bandage
This bandage is squirreled away on top of the roof. Just wall jump up there are you should see it between two saws. Line yourself up for a quick hop and you’ll walk away one bandage richer.
3-2: The Salt Lick
All you have to do to get this bandage is be a little brave: take a jump into the open pit below where you start. Assuming you don’t hit any salt along the way, it’s an easy Bandage Get.
3-4: Transmissions
You have to unlock either Ogmo or The Kid if you want this bandage. Jump down the hole and use your second jump to get back up. Easy bandage.
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Warp Zone: Cartridge Dump 1
Finding this warp zone (wait for a few seconds in 3-5: Uptown and you’ll see the key drop) is the easy part; getting this bandage is going to take a lot of trial and error. The way to get the height necessary is by wall jumping off the inside edge of one of the two single blocks. Try to jump as soon as you grab the wall, and hold back initially or else the height of your jump will come after the bandage.
Warp Zone: Cartridge Dump 3
You get this bandage the same way as the one above, only it’s significantly easier because you have a longer wall to slide down: failure doesn’t result in automatic death. Just jump onto the inside edge of one of the two walls and immediately jump off.
Warp Zone: Tunnel Vision 1
Once you’ve Commander Video’d your way to this warp zone (found in 3-7: Mind the Gap) the bandages are straightforward—if a bit tricky. The first and third levels are mirror images of each other, and both bandages require some precise wall jumping. For this first one, slide all the way to the very bottom of the wall underneath the sand blocks. You really need to save the jump for the last second or you won’t get the bandage. Be sure to hold run too, because you’ll need the extra air control to make it back to solid ground.
Warp Zone: Tunnel Vision 3
This bandage is slightly trickier than the previous one, because you need most of the sand wall in tact to climb up to bandage girl. Otherwise, the jump is the same: slide all the way down and wall jump at the last second.
3-10: Breakdown
This bandage isn’t even hidden in plain sight; it’s just in plain sight. The only tricky part is not getting shot by a missile as you grab it. Otherwise, this is a pretty straightforward bandage.
3-11: Box Tripper
This bandage is actually suspended right behind the saws. All you have to do is make it through the wall of saws. While you could thread yourself through two of the saws near the top, it’s just easier to go underneath them. Start wall jumping between two of the buildings and you should be able to get low enough to duck the bottom saw. Once you’re safely behind the saws, just find some architecture to jump off of and collect your bandage.
3-18: The Grundle
As long as you don’t mind making a short detour on your way to Bandage Girl, this bandage is a pretty easy pick-up. The little room Bandage Girl is in doesn’t have a roof once all the lock blocks are gone, so just wall jump up and run along the roof until you reach the bandage.
3-20: White Noise
This bandage requires a dodging missiles and Bandage Girl. There’s a key right behind her that you need to unlock the bandage’s little closet. Be careful when you’re getting that key, though: the missile launcher outside can still hit you in your hidey-hole and Bandage Girl won’t do much to save you from projectiles.
3-3X: The Red Room
All this bandage requires is some foresight. When you make your dash to the right, jump over both the saw and the salt pile and don’t stop jumping: you want as little of the floor to crumble as possible. When you’ve run back to the beginning of the level, thread your jump over the salt and under the saw. From here, run to the wall: you want the rest of the ground to crumble beneath you so you don’t hit your head later. Once you’ve reached the wall, just hold left and wall slide down to the bandage. Wall jumping back up to Bandage Girl shouldn’t be hard with the floor out of the way.
3-5X: Wasp
This one might look dangerous, but it really isn’t. Just make a running leap from the platform with the locked-up key. If you’re having trouble, try using Commander Video.
3-6X: Not You Again
Since this bandage is initially out of reach, you might think you need to slingshot yourself up with a conveyor. Thankfully, it’s not that hard. Stand where the first key was and jump up to the edge of the lip above you. Then wall jump up from there. If slid high enough up the lip, you should get just enough height. As an aside, if you’re having trouble with the last conveyor belt in the top right tossing you into salt, just wall jump off of it.
3-7X: Pluck
If you’ve unlocked a character with better air control than Meat Boy, such as Commander Video, Jill, or The Kid, this bandage is pretty easy. The only thing to look out for is that, since they’re slower than Meat Boy, you should avoid getting the keys at the top of the conveyors: you won’t be able to snag the falling key fast enough. Instead, just hover, glide, or double jump your way over to the keys while they’re still atop the lock blocks.
If you haven’t unlocked any of these characters, you’ll need a near-perfect conveyor fling. To get the ideal trajectory, stand at the very left edge, just above the conveyor, then jump up and very slightly left. As you fall, you want to catch the wall as soon as possible: you need to start wall sliding on the single block above the conveyor. From here, hold run and right and you should just barely clear the bottom saw. If you’re not sure you got it right, let the conveyor fling you up but don’t press a direction. At the height of your jump, check where you are in relation to the two saws. Don’t worry about falling off as you do this: you’ll automatically grab the wall again and slide back down to where you started.
Warp Zone: Kontra 2
It might be hard to access this warp zone (it’s a sprint through 3-8x: Salt Crown), but this bandage is pretty much a freebie. If you can get to Bandage Girl in this level, you can get this bandage. Just get the key in the top right and dodge missiles until all the lock blocks disappear. Once they’re gone, just avoid the saw blade and you’re set.
Warp Zone: Kontra 3
The bandage is actually right under you when you start. The key that unlocks the lock blocks is in the lower left. Just wall jump off the two vertical walls near the top of the stage and you’ll get the height necessary to grab it.
3-14X: Salmon
If you don’t have The Kid or Ogmo unlocked, this bandage is pretty close to impossible. With either of them, it’s an easy double jump to your target.
3-16X: The Chaser
As long as you’re patient, this one’s easy. Just wait for the wall of saws to sweep by, then wall jump up to the bandage. Keep wall jumping up there to dodge the saws one more time before continuing back to Bandage Girl.
3-19X: El Topo
This is a rough bandage, since it requires you to run the missile gauntlet two more times. For starters, leave as many sand blocks in tact as possible. Next step: get the key. It’s on top of the building, to the right. Once you’ve gotten the key, you’ll have to dart back inside for the bandage. The way to get this one is to jump from the right wall just right, so that you just barely poke in the bandage’s alcove. From here, jumping off the left wall should net you the bandage. Assuming you make it past the missiles, be extra super careful with the saws in the conveyor section. Losing your bandage there is sad.
Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters and serve as undeniable proof of your platforming prowess. This guide will help you find whatever bandages you’ve missed, or tell you how to get that one you can’t seem to reach.
Need help on a different world? Check out our other guides:
2-2: One Down
There are two ways to get this bandage. The first way is to land on top of the block that continuously barfs out syringes. From here you can either slowly walk off the edge or jump off so you can line up your fall better. The second, safer way to get the bandage is to wall jump up from below the ledge. Hold run and let go of the analog stick when you jump and you should get the height and distance necessary to snag the bandage.
2-5: Big Empty
This bandage is located in the lower right corner of the level, in the path of a fan. This bandage isn’t too tough to get, but the fan’s gust makes approaching the bandage a bit tricky. If you can’t drop down on it without the fan blowing you onto a pile of used needles, try this: wall jump from the top of the outcropping just below the first fan. Hold run for about 90% of the jump, and you should land just on the edge of the platform, underneath the bandage. From here, just jump up and ride the gust back to the start of the level.
2-10: Johnny’s Cage – Bandage
This bandage takes forever to get with Meat Boy. We’d recommend using Jill, who you probably just unlocked from the warp in 2-8: The Sabbath (it’s located midway through the level, towards the top). If you have her, this bandage is really easy. Just carefully float down, grab the bandage, and float to safety. If you’re having trouble lining up your jump, you can always just slide down the wall of the needle dropper. Just remember to stop holding left once you grab the wall, or else you’ll fall into biological waste.
2-12: Above – Warp Zone (Castle Crushers)
Warp Zone: Castle Crushers 1
First of all, congratulations on making it to this warp zone, because it’s a tricky one to unlock (in 2-12: Above, you have to catch a key that drops from the left of the middle platform, which is where you’ll find the warp zone). Here the bandage is located between the two right-most saws. Just gently hop between them, grab your bandage, and hop out again. It helps if you don’t hold run and just tap the jump button while not holding any direction. If you’re still having trouble, try holding run and the direction of the wall you’re jumping from, then weave around the saws.
Warp Zone: Castle Crushers 2
This is another easy bandage. The third platform from the bottom has a solid block on its left edge. Just stand there, jump up to the bandage, and land back where you started. Again, it helps to let go of run for this jump; the added control will help with the landing.
2-13: Ulcer Pop
The bandage in this one is located in the lower right corner, behind a gate. The key is located just after Bandage Girl. This is another one of those levels where you start swearing at Bandage Girl because she keeps getting in the way.
Warp Zone: The Blood Shed 1
This warp zone is located in 2-15: Gallbladder. It’s at the top of the stage, just above the horizontal section, hiding in the background. Finding the warp zone is the hard part for this bandage. Just run past Bandage Girl and fall around the left side of the titular Blood Shed. Easy Bandage Get.
Warp Zone: The Blood Shed 3
This bandage is similar to the one in Warp Zone: Sky Pup 1-2. Just wall jump off the platform near the bandage and land back on top of it. Let go of run if you need extra control
2-16: SYNJ
You can find this bandage just above the beginning of the level. Just make a few easy jumps over the two heaps of needles and you’re home free.
2-18: Destructoid
This bandage is a bit frustrating, since it’s obvious. It’s located above the saw in the middle of the stage, but it isn’t obvious where the entryway is. There are a few blocks around the stage that look like you could pass through, but the one that’ll lead you to the bandage is towards the bottom left of the saw. Getting over to the passage is a bit tough too, since you’ll have to wait for the lasers to disappear. They do so every 20 seconds, so jump towards the passage a bit after 19 seconds and you should be fine. Once you’re inside the chamber, just wall jump over the saw to get the bandage. If you’re having trouble getting the jump down, just use Captain Video to hover above the saw. Once you’re ready to leave, there’s a passage below where you entered that leads around the back of Bandage Girl’s platform and drops you out just in front of her. Hold left when you fall out, or you’ll wind up in the lasers.
2-20: Day Breaker – Bandage
You can see this bandage from the beginning. It’s located in a small room you can access from just beyond the fan. Keep an eye out for that purple blob thing and a few piles of needles, and you’ve netted yourself another easy bandage.
Dark World
2-4X: Blown – Bandage
Jump on the fan and let it blow you up to the first platform, the one near the two vertical pieces. You should see the bandage floating over to your left. The trick here is to jump out past the bandage, then collect it as you fall back towards the level.
Warp Zone: 1977 1
The warp zone in 2-5X: Agent Orange sends you this world (it’s above the saw that’s hanging over you when you start the level). The first bandage is a bit trickier than it looks, but in actuality it’s pretty easy. Jump towards the crumbling blocks then wall jump back off. You want to break the middle blocks, but leave the bottom two in tact. Jump on top of those two remaining blocks, and you’re in a great position for jumping up to the bandage. Just don’t forget that you are, in fact, standing on a crumbling block; jump quick.
Warp Zone: 1977 3
This one’s pretty easy, both to get and to find. It’s just to your left when you start the level. Once you’ve made it to the top of the stage, you can just jump off the left side, fall for a bit, then arc back to grab onto the wall. Don’t stand against the wall for long, though, or else you’ll get shot by a giant flashing pixel.
2-6X: Cher Noble
This is another level that’s deceptively simple. The bandage is located right by the final fan, beneath Bandage Girl. All you need to do to get this is stand on the very right edge of the platform directly above the bandage, jump as high as you can, and fall down into the hole. If you’re having trouble getting past the fan’s current, try not holding run as you jump down, and holding right once you start falling.
2-7X: The Moon
Assuming you can make it to the bottom of this level, you can make it to the bandage. It’s on the left half of the stage, across from Bandage Girl. The jumps here aren’t too hard, though you will have to land on skinny blocks.
2-10X: The Kracken
Tag Jill in for this one: it’s much easier to snag the bandage than with Meat Boy. Just boost up off the fan, grab the bandage, and flutter back down.
2-12X: Grey Matter – Bandage
This bandage is hidden under Bandage Girl and behind some locked blocks. Getting the two keys isn’t hard: just avoid about 6-8 saws during a few back-and-forth runs and everything will be unlocked. The best way to get down to the bandage is to run off the platform to its right—Just watch out for those two downward-shooting saws. Getting back out once you’re down there is another challenge. There’s a one-squre block just to the left of the needle pit that makes escape a bit easier. Don’t try to walk onto it, though, because unless you’re absolutely amazing, you’ll overshoot the platform and wind up in spikes. Once you’re on that tiny platform, it’s easy to wall jump off top part of the column that’s holding up Bandage Girl’s platform.
2-15X: Insurance?
You’ll need Jill’s hovering again, if you want to avoid hours of perfecting a Meat Boy wall jump. The bandage is underneath a locked block in the top right. Once you’ve collected the key and the blocks start disappearing, wall jump up them to the point where they curl around to the left. Stay on that left portion and, when the blocks above you disappear, wall jump up to a nook in the platform above you. From here you can take your time to line up a jump, then float back down to the left. It’s very important to land on that platform on your first try, because you can’t reach it once those locked blocks have been destroyed. If you want to be fancy, you can also just wall jump off the locked blocks.
2-16X: P.S.Y.
This bandage is pretty tricky, but it doesn’t really involve anything new. You’ll once again have to jump onto a wall and then wall jump off, but this time the wall is two blocks tall and there will be a laser directly above it. The quick way to get the bandage is to hide in the ditch just before it, wait for the laser to shut off, then dashing over to it. You’ll have to jump down immediately to avoid the laser, then repeatedly wall jump off that section to keep from falling. Once the laser subsides, wall jump up to Bandage Girl. The slower, safer way to get the bandage is to jump up like you were going to Bandage Girl, but stopping in the little nook just below her. Once the laser subsides, slide down the wall below you, and hug left once you fall off. You should land on the vertical wall segment just to the left of the bandage. From here you can wait out another laser blast, then hop back up to Bandage Girl.