Super Meat Boy Omega Shortcut

Dec 17, 2012  The purpose of this guide is to list all the achievements that are obtainable in Super Meat Boy, and give more detailed information about them than what the game's own Achievements page has to offer. Plus, this kind of list allows for people who have not unlocked some of the Achievements to see and admire the fancy pictures in color! Zack Scott plays through the frustrating yet funny Super Meat Boy video game! Jul 12, 2019 If you're not a meat-lover, you should still aim to maintain a diet high in protein. And omega-3 fatty acids can contribute to healthier hair. A super steamy shower isn't just bad for your.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MeatBoy

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General
  • Awesome Ego: Dr. Fetus, who is a fan-favorite despite how massive of a narcissist he is, because a lot of fans collectively agree that he's just a cool villain.
  • Awesome Music: Pretty much the entire franchise is full of Awesome Music. See here.
  • Cliché Storm: Hero has to save girl whose been kidnapped by evil villain. Though for the most part, it seems to border on being a parody of this storyline.
  • Crosses the Line Twice: The games love to relish in Black Comedy. For starters, the first game features a male villain continuously inflicting violence on a female protagonist. While in normal cases that wouldn't be funny at all, the fact that said villain is a fetus in a jar in Dastardly Whiplash attire and said violence is comedicslapstick makes it downright hilarious. Then comes Super Meat Boy Forever, which features the same villain kidnapping a baby and putting her through all sorts of dangerous situations, in which Hilarity Ensues. There's also the Mind Screwiness over a fetus kidnapping a born infant.
  • Cult Classic: While the game was popular to play when it was first released, the fandom itself is much smaller compared to other indie games and has noticeably diminished over time. However, even to this day the franchise still has its share of loyal fans.
  • Hilarious in Hindsight: As one fan pointed out, the titular Meat Boy bears a striking resemblance to Anger from Inside Out.
  • Evil Is Cool: Yes, Dr. Fetus is a terrible person for sure, but he's just so badass, hilarious, and full of personality that he averts being a Hate Sink and is thus the most popular character in the game.
  • Foe Yay: In addition to the game’s Official Couple, fans also tend to ship Dr. Fetus with Bandage Girl or Meat Boy.
  • Friendly Fandoms: With other Edmund McMillen-born games such as The Binding of Isaac and The End Is Nigh. Chances are, if you're a Super Meat Boy fan, you also play or have played some of his other games.
  • Germans Love David Hasselhoff: Downplayed. While the game still has a sizable playerbase in its birthplace of the U.S., it has fans from around the world, with the game selling pretty well in Canada and France and a large number of speedrunners being French.
  • Growing the Beard: The gameplay of Super Meat Boy compared to the gameplay of the original flash game, as what started out as a rather poor-quality and slightly broken Newgrounds flash game ended up being retooled into one of the greatest platformers of all time.
  • Love to Hate: Dr. Fetus.
  • Memetic Mutation: 'Smbf is the sequel to super meat boy; Smw is the custom user level system for supper meat boy (edited)', among other in-jokes from the Team Meat Discord server.
  • Unpopular Popular Character: Again, Dr. Fetus. Nobody may like him In-Universe, but the fandom definitely loves him.
  • Scenery Porn: Both Super Meat Boy and Super Meat Boy Forever have pretty awesome background art. The former's scenery has a 'retro-y' look to it while still managing to be stunning, while the latter's is very colorful and detailed. Also, take a look at this beautiful image from one of the Super Meat World levels.
  • Self-Fanservice: Often inverted with Dr. Fetus. Despite appearing actually rather cute in the games due to the simple, cartoonish style (or at least Ugly Cute), there are quite a bit of artists who portray him with a more realistic or gonky appearance, or both. The image on the main page is of course an example, as are these: [1][2][3][4]. Of course, there are also plenty of artists who take the other path and make him a straight-up Moe.
  • Sequel Displacement: Ever since its release, Super Meat Boy has completely overshadowed its predecessor flash game, which many don't even know exists.
  • Squick: Dr. Fetus defecating in front of Meat Boy in the original flash game. And that's not even getting into most of thealternate endings...
  • Surprise Difficulty: A control-breakingly Nintendo Hard series of colorful games with an Ugly Cute to borderline cute artstyle.
  • What Do You Mean, It's Not for Kids?: You'd think with the cutesy style and simple plot of saving the girl would mean it's a kid-friendly game? Well the plethora of cartoonish gore and violence, disturbing imagery, hellish difficulty, and the fact that the Big Bad flips you off multiple times would like to have a word with you. Funny enough, there are actually children who play the game who are surprisingly just as good if not better than its adult players.
  • What Do You Mean, It Wasn't Made on Drugs?: For starters, the franchise stars an immortal skinless boy who looks like a hunk of meat and his girlfriend who's made of used bandages who gets kidnapped by an evil fetus in a jar wearing a monocle and tux, and at one point they befriend a sentient pile of said villain's feces, and these characters happen to live in the world where grounds can have faces on them, and that's only scraping the surface.
  • Breather Boss: Yes, even SMB has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering SMB's normally horrendous difficulty.
  • Demonic Spiders: The Maws. They are enemies who lock onto the player, are extremely fast, and when they hit a wall, break into nine smaller Maws. They aren't the most hated enemies in the game for no reason.
    • Oobs are also considered very annoying, as they are large and fast flying enemies who chase you around, only stopping if you're far enough away from them.
  • Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages meat goes through, from living animal to decayed remains.
  • Game-Breaker: Steve.Just see for yourself.
    • Some may consider The Kid to be this, because most levels are centered around only being able to do one jump.
    • Tim might also qualify. Immediately accessible on PC via a cheat code, players can abuse Tim's time powers to hold themselves in mid air or go completely invincible until the action button is let go. Coupled with his decent jogging speed and above-average jump height, this makes levels with rising lava levels, scrolling sawblades and homing missiles significantly easier. Or you could use his powers the way they were intended to and fix up any jumping mistakes/bypass difficult back-tracking segments.
    • Naija is this for tool-assisted speedruns. In addition to the bursts of speed provided by her dash, said dash is also somewhat glitchy, occasionally causing her to clip through walls. Naturally, this is exploited like crazy in a TAS.
  • Heartwarming Moments: Meat Boy and Bandage Girl finally reuniting in the end, complete with a hug.
  • Moment of Awesome: The player gets a small one after finally mastering the complex series of jumping, wall-clinging, and split-second timing to beat That One Level. That feeling of accomplishment is just awesome.
  • Most Wonderful Sound:
    • WAAARRPPP ZOOOOOOOONNEE!!
  • Nausea Fuel: The writhing piles of maggots in The Rapture.
  • Porting Disaster:
    • Super Meat Boy for Mac OS X! No fullscreen mode, attempting to exit crashes the game, and entering a warp zone automatically quits the game. Team Meat did get around to patching the latter two problems over a week later, though.
    • The PC version has its fair share of flaws as well, though luckily they're easily fixable. It insists on using a controller, yet a third-party program is required to play it with most controllers. In addition, there's no in-game option to turn off VSync, which may cause a lot of lag and unresponsive controls. Luckily, a mod exists to turn off VSync and cap the framerate at 60 FPS.
  • Scrappy Mechanic: Limited lives in the Glitch levels. It makes sense in Warp Zones, as those are divided in three sub-levels and a game over makes you start over. Glitch levels, on the other hand, are only one area without check points, so the only difference from having infinite lives is that every 3 deaths, you're sent back to the map and have to wait through the loading screen again. It's a minor setback, but a very annoying one.
  • Signature Scene: The first boss fight. Everything about it. From the fact that it's a chainsaw robot, to the saw blades you have to dodge, to the burning forest in the background, to the Mood Whiplash in the cutscene after. Not to mention the music that plays. Everything about it just screams Moment of Awesome for the game itself despite being so short and simple.
  • Suspiciously Similar Song:
    • The 2010 soundtrack has this in some of the world intros that parody other games.
    • For all the different approaches it usually takes, the 2015 soundtrack's intro movie theme is very similar to the 2010 song it replaces, even down to the main riff. note Also, the jingle that plays when you complete an 8-bit or 4-color warp zone nearly uses the same notes in both soundtracks.
  • That One Achievement: Steam PC version has an 'Impossible Boy' achievement. To get it, you'll have to complete the whole Dark World of The Cotton Alley without dying. As if unlocking The Kid wasn't hard enough.
  • That One Boss: The fourth boss, Little Horn, by nature of Trial-and-Error Gameplay. Its attacks follow a preset pattern, have very little telegraphing, and don't allow you a lot of time to react. Memorization is necessary if you don't want to contribute to the pile of corpses depicted in its intro cutscene.
    • Dr. Fetus in The End; not because of difficulty, but because it's tedious. During the whole level, Dr. Fetus follows you with a bazooka that shoots homing missiles (that are somewhat easy to avoid most of the time). The real problem is that you have two contraptions full of circular saws both in front and behind of Meat Boy, they move slow as hell, and the one in front of you stops at certain points to make sure Dr. Fetus catches up to you. The level is already hard enough, and when you die, instead of running away upon respawning, you have to wait 4 seconds for the front saws to start moving, and even then you're stuck against Dr. Fetus (who is shooting at you) and two circular saws on the ground. When you die for the 50th time, all you want is to start running away and beat the level, but instead, you have to wait until the saws start moving, and they even block your way at several points during the course. This gimmick makes the whole fight more tedious than difficult, and is probably the reason many players broke their controllers.
  • That One Level: You wanna be the guy? Well, good luck unlocking the Kid.
    • Patience is extremely difficult.
    • As far as retro warp zones go, Skyscraper is easily the worst. All three stages in the set are extremely long and home to some of the most brutal jumps in the whole game, and of course, since these are retro stages, three mistakes on one level means you have to start the whole gauntlet from scratch. It certainly doesn't help that going for the bandage in the second part requires you to trek all the way back to the entrance, effectively doubling the level's size.
    • Puberty, one of the Teh Internets levels, is taken straight from The Kid's warp zone, except modified to use Meat Boy. Good luck.
    • Omega is the last Light World level before Cotton Alley, and it's long, difficult, requires precision and speed, and will take even the best of players several lives.
    • As far as worlds go, Rapture is full of horribly difficult levels that can cause hair-yanking in even a seasoned gamer. In terms of particular levels, The Flood is a particularly awful one. The main gimmick is that a tidal wave of maggots (ew) is chasing after you and you have to escape it. The problem being that you have to do it down a cramped tunnel that is also full of maggots. Some are moving and some are in the big piles which are basically spikes/fire/what have you. You have to be quick and precise, a single mistake means doing the whole thing over, made worse if you reach the end and accidentally hit a maggot and have to redo the whole thing.
    • The Cotton Alley world. All of it.Made even worse by the cute dreamy music that plays during the whole thing. The worst offender, though, is probably Hopscotch, where you have to navigate between buzzsaws over a bottomless pit using a gravity wheel. The level is pretty short and doesn't look too hard at first glance; problem is, it's extremely hard to figure out how to position yourself over the wheel to avoid the saws, and you have little control over the amplitude of your up-and-down movements. In a game that lives and dies by its tight controls, a level where the controls are ostensibly not tight is frustrating indeed.
  • They Changed It, Now It Sucks!: Due to Danny Baranowsky's departure from Team Meat, a new soundtrack had to be made for the PlayStation and Switch ports. This caused quite a broken base, with some fans believing it's a breath of fresh air and others believing it's just plain worse.
  • Ugly Cute: C.H.A.D., as a giant. He becomes full-fledged cute after he shrinks.
Boy
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Super Meat Boy Forever
  • Awesome Art:
    • Despite Super Meat Boy Forever being divisive, there's no denying that the animation in the game is gorgeous.
    • Its Spin-OffTabletop GameRival Rush also has some pretty nice-looking illustrations as they were drawn by a variety of talented artists.
  • Broken Base: Following release of the game, the Meat Boy fandom seemed to be divided between fans who are excited for the game and genuinely believe it will live up to the original, and fans who see the game as lacking the soul of the original and who hate the idea of it being an auto-runner.
  • Misblamed: Some people are fond of blaming Edmund McMillen for things related to this game in spite of him parting ways with Team Meat during the game's making.
  • Moe: Nugget, Meat Boy and Bandage Girl’s adorable baby girl.
    • To a lesser extent, Meat Boy and Bandage Girl themselves, as they gain cuter designs.
  • Most Wonderful Sound: 'SUPERRRR MEAT BOY FOREVERRRRR!!!' Just admit that it's great to hear him again.
  • Scrappy Mechanic: A lot of people aren't fond of the 'freeze' that happens when you punch enemies, mainly speedrunners.
  • Tastes Like Diabetes: Given her cutesy design and Cheerful Child tendencies, some scenes with Nugget might invoke this.
  • They Changed It, Now It Sucks! This is how many people feel about the game being an auto-runner.
  • Viewer Gender Confusion: You'd be forgiven if you thought Nugget was a boy.

hi, this thread is going to collect some basic info about how to get started playing the game.

IMPORTANT RE: LATEST STEAM VERSION

a new version of the game was just released on steam, to coincide with the race mode DLC and the 8th anniversary of the game's release. the below info was written for the previous version of the game, and it seems a lot of glitches & mechanics were patched out. please bear with us while we more exhaustively document the changes. in the meantime, if you want to play the old version, you can do so by opting into the 'ogversion' branch on steam (rightclick game in your steam library -> properties -> betas -> select 'ogversion' from the dropdown)

Which version?

Windows > Mac/Linux >> modern consoles >>> 360/xbone > vita/pstv
The Windows version is the de-facto standard. For the any% category, the differences between versions are primarily loading times, some minor speed tech, and, for the vita version, some perceived lagginess when playing. For other categories, character roster & major glitches also come into play.

In any case, please don't worry too much about this -- we'd much rather see you run the game on a 'worse' version than not run the game at all. :> Also note that, for whichever version you pick, you need to be able to record video & audio footage of it to get runs on the leaderboard.

Which input device?

Whatever you prefer, for the most part. Keyboard is slightly superior to controller at the highest levels of play for the 106% category or individual level runs.

Tutorial Links

safestrats video tutorial for any% by Applesauce. Will help you complete the run.

detailed video tutorial for any% by Monkiboy. For players with a higher level of skill than the previous video.

brownie skip video by thebmxbandit11. Covers how to do brownie skip & sprintjumping. He also has a few more videos on his channel for some of the other more famous skips, like mono or omega.

strategy reference and glossary by Misteur, Ikod, and Crucrux. Really useful if you want to browse your strategy options for a specific stage, and if you want a more indepth explanation of some meatboy speedrunning vocabulary. I can't recommend this highly enough. Currently only complete through the any% stages.

Your biggest focus, when starting out, should just be not dying, right? Don't worry about harder skips until you're comfortable with movement in general. Also, I know some people like to do this, but I really, really don't recommend trying to learn from the record..

What else should I know before starting runs?

It's required to play the game at a stable 60 frames per second (fps) for all but one category. If you're playing on windows, you should highly consider installing and using rivatuner. See this thread for how & a more detailed why http:/​/​www.​speedrun.​com/​smb/​thread/​tw32f

the '-lowdetail' and '-ultralowdetail' command line options can, if you play on a pc version, reduce the load on your system & save you some loading time, at the cost of graphics quality. If you use steam to launch the game, rightclick game in your steam library -> properties -> set launch options -> type in one of the two options (skip the quotes). If not using steam, google it.

Your save file is located at (game directory)/userdata/savegame.dat , at least for windows. Fullgame runs are required to use a new, fresh save each attempt. There are utilities available in the resources section that can delete the save & launch game for you in a couple clicks; if you'd rather do it manually, I recommend creating a shortcut to the userdata folder on your desktop.

Other Frequently Asked Questions

Any% route reference: https:/​/​www.​speedrun.​com/​smb/​guide/​zdtgv

How to autojump: hold jump, press pause. Let go of jump, unpause (without using your jump button)

How to sprint jump: see the brownie skip tutorial video linked just above (from thebmxbandit11).

How to dual jump: the game tracks controller jump and keyboard jump buttons separately. By alternating between both, you can cancel controller jump into keyboard jump and input a jump without having to let go of & repress a button (does not work vice-versa). Saves slight time in many places. Now, this is extremely hard to get used to & not really recommended for new players.

The game features button remapping via buttonmap.cfg in the game directory, but the functionality that file offers is extremely limited. For more useful remapping, look into alternate software. If you want to, say, remap pause to a shoulder button on a controller, look into joy2key. I'm also told autohotkey works well for keyboard. Note that, while remapping is fine, you may not automate actions. Macros and scripts are banned.

Slightly faster level transitions: when you touch bandage girl, press A (as in, the key for the letter A, on your keyboard) to advance to the next level without having to watch the replay first. The S key does the same, but for exiting to level select. Remapping these keys to your controller with joy2key or whatever program is allowed.

Yes, having a high-hz or high-fps gaming monitor can make the game run... off, with bosses moving at super speed and things like that. You can either drop your monitor's hz down to 60 in windows (& make sure vsync is on), or see above for how to install & use a program called Rivatuner to limit the game's fps to 60.

If you've encountered a situation where your game lagged & then you clipped into a wall, don't bother trying to reproduce it intentionally. There is an extremely easy way to make it happen anywhere, such that you can clip into pretty much any wall you want. This is known as the alt glitch, & it's extremely broken & banned in most categories. If it keeps happening unintentionally, try lowering your cpu load, by doing things like closing out of unnecessary programs running in the background or running in low or ultralowdetail (see above).

enjoy the game!

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